Daily Engagement Rewards will replace Engagement Based Payouts beginning on July 24th. All experiences will automatically be enrolled in the new program, no action required. Creators can track estimated daily engagement rewards in real-time from Creator Hub, and earned Robux will be added to your balance automatically after a 60 day holding period. We offer credit for the first three experiences active spenders enjoy each day, to reward the content that brings users to Roblox each day. We considered several different attribution options; crediting only the first weighted rewards too heavily toward top experiences, while experiences after the third were less likely to be the reason for a user’s visit. Three daily sessions ensure creators, big and small, have a fair chance to earn in our new program.
Ensuring Fairness in the Program
- Cause those two options would be annoying to me in different ways.
- We’re planning to release Custom Matchmaking to all experiences soon, and ensuring that the feedback we’ve received during our beta is integrated.
- I know this may be criticism, but I think the nominations in overall of categories will be “Grow a Garden” entirely cause of the major difference in player count.
- In the future, we will use this distinction to unlock additional features appropriate to the strength of the connection.
- With this new solution, creators, as a whole, will earn more than what was previously possible via EBP and Creator Affiliate.
- In addition, Roblox does not support sharing photos or videos in chat regardless of age.
In December, we adjusted Robux pricing to increase your relative revenue share. Aided by these efforts, creators earned over $922 million through the DevEx program in 2024 and $281.6 million in the first quarter of 2025, representing a 39% increase compared to last year. This year, our creators are on track to earn over $1 billion for the first time. A key element of this system is the 10-minute engagement threshold, which serves as a proxy to identify deep enjoyment and engagement within your experiences. Our goal is to reward genuine fun and enjoyment over grindy gameplay mechanics.
Jokes aside, the name is terrible, Roblox platform is neither LinkedIn or Meta. Nobody is going to rename “Friends” to “Connections”, in-fact, I’m sure people will make extensions to change the name back to “Friends” again. I’m sorry for being a bit mean but changing Friends to Connections is one of the dumbest updates I’ve ever seen. I have never heard someone said “Do you want to be connections”. Thank you for your feedback, suggestions, and keeping your experiences safe for everyone. It’s especially important for our younger users and their parents to understand that not every online interaction represents a ‘friendship’ in the traditional sense.
Age Appropriate Feature Access:
This update lets you define how you interact with others, promoting clearer boundaries and more respectful exchanges. It’s ideal for those you game with regularly but don’t consider close friends. Ultimately, this helps us continue leading on safety by proactively shaping a clearer, more secure, and positive social experience for everyone on Roblox.
THIS IS A GAMING PLATFORM.
I expect my client to join in the private instance of a server. Roblox HAS To protect children, not ATTACKING Them with people who are 18+ saying bad stuff in the chat with NO crowngreen review FILTERS. On everybody’s soul we are going to use Connections instead of Friends!!
You’ll start hearing it after updating your Roblox client and Roblox Studio for experiences that have not customized the death sound. Also, the old death sound Store listing and AssetID is still available. If you have any ideas or features you’d like to see in the kit, feel free to reply to this post! I want to make this series useful for as many developers as possible — whether you’re making your first game or just want to see how things are structured. This topic was automatically closed 14 days after the last reply.
Creator Hub is your key to success
As we scale to 1 billion users our vision extends beyond simply playing and socializing. We are building a platform where people can collaborate, learn, create, and gather in digital spaces of all sizes. This requires us to design for different types of relationships, tailor product features to match, and create clear policies that provide for the unique needs of everything from small groups to vast public communities.
To be eligible for the Audience Expansion Reward, creators must have an account in good standing, and be registered with Tipalti. Audience Expansion Rewards can be tracked daily in Creator Hub, and will be added to your earned Robux balance after a 60 day holding period. Your experience must maintain an average DAU of 100 during the 60 day holding period to earn this reward.
- If you have any ideas or features you’d like to see in the kit, feel free to reply to this post!
- As the Roblox platform grows and more users engage and spend, your potential earnings will grow along with it.
- Also, the old death sound Store listing and AssetID is still available.
- This is basically a remote game jam where Developer Engagement Team provides you a deadline to make a game based on the upcoming theme.
- There are other platforms for this, I don’t know why Roblox keeps pushing this metaverse nonsense onto a gaming platform.
Payouts from Creator Rewards are not capped – the more engagement our community drives, the more we will pay out. Creator Rewards was designed to boost earning opportunities for all creators, and better recognize the contributions of emerging creators than the legacy EBP program. On average, we expect that smaller experiences (outside the top 10,000) will see an even larger percentage increase in earnings from Creator Rewards.
Cause those two options would be annoying to me in different ways. Estimating completion dates of new features can be challenging, and we appreciate your patience as we make sure what we’re building is ready for prime time. And before we move on to what’s ahead, we can’t help but mention that ‘Oof’ is back and once again the default sound for when player characters meet an unfortunate fate.
This reward will be granted to the first three experiences an Active Spender spends time in over the course of a day. With Creator Rewards, we’re putting creators in control of their engagement-focused earnings – with clear and transparent goals, and earnings that are easy to track and optimize with new analytics on the Creator Dashboard. With this new solution, creators, as a whole, will earn more than what was previously possible via EBP and Creator Affiliate.